![]() At the conclusion of 2003’s Age of Wonders Shadow Magic, the warring Wizard Kings were banished from Athla along with the Shadow Demons. The premise and focus of Age of Wonders 4 has been two decades in the making. Here we’ll talk about the game’s inception, big new features, and what you can expect in the coming months leading up to release on May 2nd! You can wishlist the game on Steam today! How realistic should it be? What fits best with the art style? Physical Based Rendering (PBR) gave some great results but it had as drawback that it can make things look too washed out, reducing the colorfulness, and we really wanted to create colorful planets! In the end we made some modifications to the PBR algorithms until they gave the results we wanted.īelow is a screen shot that demonstrates how the surrounding environment, in this case just the terrain, influences the lighting of the object.Welcome to Age of Wonders 4’s first Development Diary! We spent quite some time figuring out what kind of lighting technique would be best for Planetfall. The second project we started was focused on improving the visuals. At the time, we were really struggling getting all the DLC content running within the ~3GB memory limit and the modders among you will also know that this really limits what you can do when you want to add cool new units and structures. The first thing we decided to do after the release of AoW3 was to move over to 64bit. ![]() We’ve been working very hard to improve the Creator engine for Planetfall and I’ve been asked to write this week’s Dev Diary about some of the big changes we’ve made. ![]() Hi there, here is some news from the tech department.
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